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Forbbiden Realms

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Devlog

  • Terrain Modeling and Texturing
    October 10, 2023 by koleksiak#Terrain, #texturing
    Modeling the terrain with inspiration mainly from Halo with some from Total War and Starcraft. Then texturing using textures from 3D Haven Free Fantasy Terrain Textures with some color adjustments don... Continue reading
  • Using 3D print models
    October 10, 2023 by Hunter_of_Dune
    I really wanted to use these 3D printer models for D&D miniatures. However the mesh tri count is through the roof as it made for real life. Using Blender, I decimated the meshes to something a lot mor... Continue reading
  • Borrowing from the community
    October 10, 2023 by Hunter_of_Dune
    There was a Unity Open Project a few years ago. I was too late to contribute, but everything is open source. I have spent a good deal of time looking trough code and documentation on the project. The... Continue reading
  • Keeping track of targets
    October 10, 2023 by Hunter_of_Dune
    I decided for each unit to store references of other units divided into 4 regions. Each region uses sphere collider triggers to add to a list. The manager makes sure each Unit only appears in one list... Continue reading
  • Designing the AI
    October 10, 2023 by Hunter_of_Dune
    I want to let the player set the AI in a similar fashion to the Gambit System from FFXII. Decided to make each rule have 3 elements Action List of filters for choosing a target. Ex: Only target enemie... Continue reading
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